Skip to content
EN

Esports production console

From the server to the broadcast, in one console.

Regie.gg runs the game server, organises the tournament, referees every match and puts the broadcast on air. All from one PC, instead of stitching five different tools together.

See what it does Coming soon to Steam
A match's journey through Regie.gg
  1. 01 Server Installed and running
  2. 02 Tournament Bracket and schedule
  3. 03 Match Veto and refereeing
  4. 04 On air HUD, scenes and replays Live
  5. 05 History Results and stats

Everything between the server and the screen

Five parts that talk to each other: what happens on the server flows straight into the bracket, the broadcast and the match history.

01

Server

Installs, configures and runs the game server.

  • One-click install and updates
  • Connected players and a live console
  • Several servers on the same PC
  • Every round backed up, to resume an interrupted series
Learn more: Server
02

Tournaments

From sign-up to the grand final, no spreadsheets.

  • Single and double elimination, round robin, Swiss and GSL groups
  • Chained stages with the seeding in plain view
  • Matches go live on the bracket and results fill in by themselves
  • Team check-in and a bracket you can embed on another site
Learn more: Tournaments
03

Pick-up matches

A scrim handled with the same care as a final.

  • Veto, sides and server loading, just like a tournament match
  • Stats and history for every map
  • Set up with five fields
Learn more: Pick-up matches
04

Broadcast

The full control room.

  • Live HUD with its own editor
  • Overlays for the veto, rosters, casters, winner, bracket and sponsors
  • OBS scenes that build themselves and switch with every phase
  • Automatic replays and an automatic camera observer
  • Sponsor ads inside the game
Learn more: Broadcast
05

Data

Every match is kept.

  • Match history and per-player stats: ADR, KAST and rating
  • Rankings and team rosters
  • Matches imported from FACEIT and from demos
  • A public API for your league's website or a Discord bot
Learn more: Data

Server management is available for games that have their own dedicated server.

Built by Regie.gg

Not integrations: pieces built from scratch to solve what was missing.

  • In-house

    Map veto

    Each captain vetoes from their phone or from the in-game chat, both at once. The roster's captain is the one who vetoes, and the veto shows up in the game and on the broadcast.

  • In-house

    Match manager for CS 1.6

    Knife round, overtime, pauses, round backups and reconnection: a 1.6 match refereed like a modern one.

  • In-house

    Automatic observer

    A camera that follows the action on its own and picks who to show, in all three games.

  • In-house

    Replays from a single PC

    It spots the multi-kill or the clutch and replays it at the next break, with no second PC.

  • In-house

    HUD editor

    The broadcast HUD is designed inside the console, piece by piece, without writing code.

Supported games today

Regie.gg is a platform: each game gets what its engine allows, and the list keeps growing.

  • Counter-Strike 2

    Server, tournaments, veto, HUD, replays and automatic observer.

  • Counter-Strike 1.6

    With its own match manager, chat veto and live data.

  • Call of Duty 4

    On CoD4x, with players identified by their Steam account.

  • More games on the way

    The list grows one game at a time, once each one works end to end.

Questions?

For enquiries, support or press: soporte@regie.gg